We will be shutting down our Tumblr. Collectively, we decided to consolidate our community outreach. This will have no impact on the quality of our products or services. We feel the less is more to be a better approach. We feel this is better for independent artists, designers and people of various talents and like to respect that. It’s been fun, thank you for all the support and reblogs. -Cheers
What’s the Superbowl?
Wanted to upload new Stuff
But, contractual agreements so, yeah there’s that. Also new studio opening because more projects that’s some good news eh, eh. Our Japan branch is teaming up with some heavy hitting talents. We’re displeased with the cg / 3D going into some Anime. We’re here to help improve it -Cheers
#contractual agreements #awesome #dds
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Yeah, and the animation team on the first one consisted of like 6 poeple and had to complete the game in 16 months.
People love hating on EA, until it’s convenient for them to ignore it to snipe at Bioware. EA made a mess out of Andromeda by giving it to Bioware’s smaller, less experienced studio and forcing a horribly short time frame on them. They wanted their Destiny clone, not that it looks bad, but they sacrificed Mass Effect to get it ready to display at E3. Don’t piss on Bioware for failing to fulfill impossible goals. I wish it had been better, I really do, but for what it was, I still enjoyed it.
Plus, the original lead for the game was hanging Andromeda’s concept on No Man’s Sky and Star Citizen. The whole thing for the first 3 years of development was 100+ procedurally generated worlds, with procedurally generated NPCs and missions.
Then everyone bailed and left Aaryn Flyyn and Mac Walters holding the bag.
Andromeda wasn’t a bad game that only took 16 months to actually make.
And sadly, Andromeda is officially dead now.
https://www.masseffect.com/news/mass-effect-andromeda-update-from-the-studio
And that is a bit depressing. While story/polish-wise it’s one of the weakest of the Bioware games, its gameplay (which is one of those parts that could survive the massive scope changes) was really top-knotch.
While I have my issues with some things in it (particularly the audio, oddly enough), it really was the first game in a while that I’ve lost myself in for a couple of solid weeks. I would have liked to have seen where this universe would have gone from here, because there was some serious potential there.
I wonder if it has to do with Casey Hudson’s return. Maybe he killed Andromeda for a clean start later.
Sucks, because I genuinely enjoyed Andromeda that most of the Original Trilogy.
Still really no excuse though, granted the short time frame. However, anyone and everyone who had worked with EA c knows they are notorious for rushing product out the door and DLC / patching later they’re a publisher bottom line is unit sales money.
Mass Effect having a previous trilogy and tons of existing assets, that could have been reused. Really no excuse on basic fundamentals like poor player animations. Companies reuse assets all the time, shoot, we reuse existing models, textures, technical rigs, animations, it’s smart, time saving and let’s face it cheaper. Most of the player models are just re-skinned from ME2 and 3 anyhow, why not transfer existing animations, the rigs and skeletons ARE the same.
Simply put If you want quality, dial back buying games. Big house publishers like EA look at sales numbers plain and simple. Reviews take a back seat, a bad game that still pushes a million units, that’s still sales. The bad reviews only hurt the company that produced it, publishers still get paid and look even better because they were able to push sales on a ‘poorly received’ game.
The best thing I’ve observed over the years is the rise of indie developers giving Big Houses a run for their money or flat out beating them at their own game. Support those people and I guarantee that publishers like EA will start to reexamine how they do business when sales start to hurt. In a nutshell, talk with your wallet not reviews. -Cheers
Bioware needs to make a Jade Empire 2
(via skottichan)
New Studios, no new openings…Yet
We’re flattered to recieve portfolios and resumes, there’s a LOT of talent out there. Every one of them is carefully reviewed by our talented team. As much as we would love to expand our talent pool, we are currently not able to support any new staff…Yet.
We will inform you when any of our studios seek talented artistic individuals.
Someone once asked me how much detail do you put in your models….
A LOT, most details are actually modeled in instead of using textures and bump map etc…I feel it creates better depth and far better looking renders due to how the lighting reacts. Less post editing too.
Ran an internal audit and glad to say all our studios utilize only pc and Linux platforms. Not a single Apple product is used in our production flow. I recently introduced Android and we’re enjoying an amazing 100% uptime. I recently came to the conclusion that we will not use or support Apple products going forward. Simply put we do NOT endorse slave labor, child labor and deceptive tax avoidance of the United States tax code and laws.